The story follows Patroklos as he tries to save his sister Pyrrha, who was kidnapped by Tira when she was a child in order to become a vessel for Soul Edge. The Story Mode takes a break from other fighting games by, instead of having a loose story for each character in the game, primarily following Patroklos, Sophitia’s son. Seventeen years after these events, the world is being overrun with the Malfested, former humans who have been tainted by Soul Edge. Siegfried defeated Nightmare, but Soul Edge disappeared. ![]() ![]() It’s always hard to follow the plot in fighting games from one version to the next, but SCV is kind enough to offer an opening cutscene to let us know the canon ending from the previous game. Ezio’s the only likable character on this cover At this point I’ve completed the Story Mode, created several original fighters which I have used for the Arcade, Quick Battle & Online matches. But after having spent a bit of time in all of the various game modes (except online ranked matched) I feel that I have a good understanding of what Soul Calibur V has to offer fighting fans. After all, it’s not a genre of game that you ever really finish. Yes, yes, the fact that Soul Edge and Nightmare are back and wreaking havoc on the world is serious business, but that never stopped Cassandra from being a funny little sister, or Yun-Seong from getting pwned by Seong Mi-na in a comical fashion in the previous games.It’s difficulty to decide when you’re qualified to review a fighting game. And sure, Dampierre is one crazy-funny piece of work, but I don’t think even his clumsy antics will be enough to salvage this game’s humor. Everyone seems to be so serious all the time – even the minor attempt at inserting comic relief in the form of Xiba, Leixian, and Maxi wasn’t enough to breathe some laughter into the whole thing. I also found the lack of humor to be somewhat disappointing. I felt like I was watching the behind-the-scenes content of a DVD where the directors present storyboards that did not make it into the game…only these things did make it into the game. Majority of the cutscenes in Story mode used sketchy artwork (by Takuji Kawano, I presume) to illustrate the events, and although I am a big fan of Kawano’s artwork in the Soul series, that proved to be a bit of a letdown for me. I know it’s kind of stupid of me to expect a fighting game to be heavy on its story aspects, but that’s always been one of the things about the Soul series that appealed to me the most, and I was sorely disappointed that they decided to tone it down. You only get to play a couple of characters and just one main plot line instead of getting to choose who to play as and watch their individual stories play out like in the previous games. I played through SoulCalibur V‘s entire Story mode in one sitting, thinking there would be more to it afterward – but I was horribly wrong. ![]() Yes, as a mostly-solo gamer with no one to play with and with no balls to play against random people online, those single character features were the things that made me absolutely adore the Soul series. Soul Calibur IVwas my favorite in the series because aside from getting to enjoy the Soul series’ usual strengths like great visuals and exciting gameplay mechanics (the 8-way run, critical finish, guard impact, and so on), I actually liked playing through each character’s story mode individually, unlocking the cutscenes/artwork in my gallery, ascending/descending the Tower of Souls cursing all the way and getting to see my custom characters inserted into the opening sequence. Soul Calibur has always been my favorite fighting game thanks to its storyline and character backgrounds, as well as the awesome line up of fighting styles and the opportunity to customize your own character. I’ve been stoked about this game for the longest time now, and now I find myself terribly disappointed. ![]() I was expecting to spazz all over the place in this SoulCalibur V review and rave about how awesome everything was, but now I find myself thinking:
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